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The devourer is a hellbourne unit composed of the combined flesh of fallen warriors. It's a very flexible class - with both strong melee and ranged abilities, and extremely good at surviving due to its lack of health degeneration (in fact, it has normal health regeneration) and ability to consume the corpses of enemy players.
| Requires | Hellshrine |
| Cost | 9 Souls |
| Type | Hellbourne |
| Speed | 215 |
| Health | 625 |
| Mana | 350 |
| Stamina | 275 |
| Armor |
need info here
| Swing Arch: -__ to __ degrees | ||||
|---|---|---|---|---|
| Min. Dmg | Max. Dmg | Attack Time | Chain Time | |
| Swing 1 | 80 | 90 | 0.979 | 0.635 |
| Swing 2 | 85 | 98 | 0.978 | 0.635 |
| Swing 3 | 122 | 138 | 1.173 | None |
| Swing 4 |
This weapon fires masses of flesh and guts at enemy players, dealing a large amount of damage to targets that it hits. The gut launcher projectile has a very high arc, so it must be aimed at a high angle in order to hit distant targets, but it makes up for the difficulty of use slightly with a large area of effect. It starts with 7 ammo but maximum is 15, and upon devouring a corpse, you gain 5 aditional ammo. Damage varies from 105 to 120 and has a firing rate of 1.2.
The Devourer is internaly infested with toxic gases from his putrid flesh, and with this ability, he releases them into the air to poison his foes, causing them 8 damage per second over time, at the cost of a small mana drain. Because of the low damage and its mana cost, it's best to use this in the middle of a large group of enemies. The ability remains enabled until the Devourer runs out of mana or disables it.
The Devourer vomits blood and entrails on enemies in front of him, causing them 125 to 140 damage instantly, 70 damage over 10 seconds and reducing their armor by 50%. This ability costs 90 mana to use and has a cooldown of 35 sec.
The Devourer's namesake ability; devourers can use this ability to consume corpses of enemy players to increase its size, health, health regeneration and damage by 25%, and gives the Devourer 5 more ammo for his Gut Launcher. Each subsequent corpse further increases the devourer's size and strength, but there is a maximum amount of corpses before you hit the maximum effect (75%). The increased size and power reduces over time, so continued consumption of corpses is necessary to stay at the stronger state. Players whose corpses are devoured are no longer able to be revived.